Friday, March 28, 2014

Gabriel's idiocy.






















Despitemy seemingly intact ego, sometimes I LOOK at myself  with self loathe, feeling guilty that such simple operations like radicalization of a fraction would fly over my head. I blame it on sleep deprivation, which is diminishing over time.

Reviewing some trigonometry, I stumbled upon this exercise on the excellent Free and Open Khan academy website.



 

                ___


Of course BC  is equal to 5 since tan is 1 and the other side(opposite to the angle) is 5.

However, it is not clear how

 5
___
√50


  1
____
  ___
√2


But the answer is: radicalization, i.e. multiplying the unit-length denominator by the monomial(term). In other words square root of 50 divided by square root of 50 multiplied by 5 divided by square root of 50.

Here are the steps:


0,70710678118654752440084436210485

 5
___
√50




Radicalization:

5·√50
____
50

Simplification:

 √50
 ____
  10

Factorization:

    ____
  √5· 10
  ______
    10
   
Square factorization:

     __    ___
   √5  · √10
   ___________
        10

Reverse radicalization:
       
    ___
   √5
   _____
    ___
   √10

Factorization

     ___
   √5
   _____
     ___
   √2·5

Square factorization:

     ___
   √5
   _____
     _      _
   √2 · √5

Finally:




   1
   ____
    ___
   √2

Which radicalized equates to:


Friday, March 7, 2014

First C++ program

I decided to finish a screencast as quick as possible without loosing profession touch It took me 2 days. Way  too much, so I must either decrease the quality to out of the mill screencast, or take pauses from game development every day to work progressively. Seems that C++ is the logical step, since right now I am reviewing many of the concepts I had long time stopped using.


Sunday, November 24, 2013

Animation, tougher and more time-consuming than what may appear to be.

It takes much more time to animate in the traditional, cell animation style than with 3D, mainly because the 3D suite(program) automates the process with bones, skinning and inverse kinetics. With 2D cell animation, the burden is on the animator to visualize test and move each section of the character.

Now that I am with a button animation of a breathing character, I realize that animating with GAP does take a lot of time. It allow to create animations reminiscent of the old days, but the sacrifice is time consumption.

Blender seems a nice platform to start animations. But for time constrains, I am unable to create the animations there. Another year may pass before I am able to animate in Blender though.